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Mutants and masterminds 3e builds ideas
Mutants and masterminds 3e builds ideas





mutants and masterminds 3e builds ideas
  1. #MUTANTS AND MASTERMINDS 3E BUILDS IDEAS MOVIE#
  2. #MUTANTS AND MASTERMINDS 3E BUILDS IDEAS FULL#

I think it will be fun, and we'll see how this changes as we get closer to the game.Īssuming that traditional speedsters are possible (without massive collateral damage to themselves and their surroundings), the implications to the story are even more severe.įor example, let's say that two groups of opposing supers meet for battle.

mutants and masterminds 3e builds ideas

This allows me to be versitile while as an Enforcer, Id only change my secondary Defense.which I feel for concept I want to keep as Super Agility. Super Ability/FightingProwess or even a Manipulation set available later on, as thats also theme with a speedster. Super Agility/Kinetic Combat - for being a single target build Super Agility/Massive Melee - for being the Speedster that takes out groups at a time As a Stalwart, I can take Super Agility Primary and my secondary can change with different build slots: So, for my build - Im actually looking at Stalwart over Enforcer for X main reasons:ġ) The pinnacle of speedsters to me is not getting hit, and that is obtained by using a Defense PrimaryĢ) The idea of a smart mouthed speedster distracting the enemies is super amusingģ) Build Slots - The plan as of now is to have the players unlock 2 additional different build slots as they level. Also note how her vision blurs around the edges when it shows point-of-view. Note that she does have one advantage over the Flash in that she doesn't have energy zapping around her, which allows her to stealth-speed. She can still dance around bullets and disarm a whole crowd of people, but if she gets hurt during this, she'll snap back with no control and slam into the wall behind her, which could potentially be fatal.įirst step in narrowing down your power should be finding out what your limits are, be they physical (don't want your own arm to explode), mental (can't think that fast), or some specific condition that limits you (the yo-yo clause). As the nickname implies, she can only go for a limited amount of time before she snaps back to wherever she started. So is there a limit to how hard they can hit and not hurt themselves? Is there a limit to how fast they can think versus how fast they can run? That's a really good speedster limiter because if they can't think a thousand times faster, then they might have difficulty reacting that fast even though they can move that fast.Īgents of Shield took an interesting approach with their speedster, Yo-yo.

#MUTANTS AND MASTERMINDS 3E BUILDS IDEAS FULL#

For instance, if he runs at full speed and hits at full speed, can his own body withstand the impact? At that speed, the force you're hitting with is so intense, it should shatter your own arm in so many places that it would basically turn into liquid paste. What you need to do first is say what the speedster's limits are. Speedsters are awesome but it's hard to come up with excuses as to why don't just solve every problem in point two seconds. This is why they had to make the Flash an inexperienced fraidy cat in the new Justice League.

mutants and masterminds 3e builds ideas

#MUTANTS AND MASTERMINDS 3E BUILDS IDEAS MOVIE#

This is why Quicksilver had to be left behind in that one X-Men movie because he would have just handled the ending on his own otherwise. Realistically, a speedster would win almost every fight unless they forget half of their abilities. This is the exact reason I never make a speedster.







Mutants and masterminds 3e builds ideas